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- on exitFrame
- startTimer()
- puppetSound("Various")
- updateStage()
- repeat while not (the soundBusy of 1)
- updateStage()
- end repeat
- set corrupt to [:]
- addProp(corrupt, 3, the locH of sprite 3)
- addProp(corrupt, 35, the locH of sprite 35)
- addProp(corrupt, 34, the locH of sprite 34)
- addProp(corrupt, 38, the locH of sprite 38)
- addProp(corrupt, 1, the locH of sprite 1)
- repeat with xxx = 41 to 46
- addProp(corrupt, xxx, the locH of sprite xxx)
- end repeat
- repeat with xxx = 4 to 9
- addProp(corrupt, xxx, the locH of sprite xxx)
- end repeat
- repeat while the soundBusy of 1
- set tangy to random(9) - 5
- repeat with sss = 1 to count(corrupt)
- set the locH of sprite getPropAt(corrupt, sss) to getAt(corrupt, sss) + tangy
- end repeat
- updateStage()
- end repeat
- repeat with sss = 1 to count(corrupt)
- set the locH of sprite getPropAt(corrupt, sss) to getAt(corrupt, sss)
- end repeat
- updateStage()
- puppetSound(0)
- end
-